AI Insights · Timothy · April 2024
Top 5 Boxing Games on iOS in Kenya for Q1 2024
Explore the performance of the top 5 boxing games on iOS in Kenya for Q1 2024, highlighting trends in weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 boxing games on iOS in Kenya displayed varied performance metrics. This analysis, derived from Sensor Tower data, provides insights into weekly downloads, revenue, and active users.
EA SPORTS™ UFC® 2 from Electronic Arts saw a peak in weekly downloads at 12 in the first week of January, followed by fluctuations, ultimately ending with 11 downloads in the final week of March. Revenue peaked at $9 in late January and was generally sporadic throughout the quarter. Active users started at 52 and experienced a dip in mid-February, dropping to 11, before stabilizing around the low 40s by the end of March.
I, The One - Fighting Games by Azur Interactive Games Limited maintained relatively consistent active user numbers, starting at 54 and ending at 52. Weekly downloads showed a gradual increase, peaking at 9 in the final week of March. Revenue data was not available for this app.
Real Boxing 2 from Vivid Games S.A. had its highest revenue of $12 in the second week of January. The app's downloads peaked at 6 in the last week of March, indicating a slight resurgence. There were no active user metrics available for this app.
WWE Mayhem by Reliance Games had a steady revenue stream, hovering around $2 to $4 weekly, with a slight peak at $4 in early February. Downloads were minimal for most of the quarter, with a slight increase to 5 in mid-March.
Finally, Real Boxing: KO Fight Club also from Vivid Games S.A., showed consistent weekly revenue ranging between $5 and $9. Downloads were minimal but saw a small uptick to 4 in mid-March. Active user data was not available for this app.
For more detailed insights and data on these apps, visit Sensor Tower.